TOTAL PLAYER EARNINGS

# Nickname Name Earnings
# Nickname Name Earnings
1 Oh Won-bin $ 47622
2 miCKe Michael Vu $ 2210546
3 Zuo Zixuan $ 310306
4 Ivan Moskalenko $ 878885
5 Huang Yiming $ 196366
6 sparkiNgg Pedro Miguel Ribeiro $ 233581
7 Wang Chunyu $ 4362851
8 Roh Tae-young $ 87762
9 watson Alimzhan Islambekov $ 322773
10 Himass La Phuong Tien Dat $ 136400
11 Li Cong $ 110403
12 Matvey Vasunin $ 795217
13 luke12 Luke Newey $ 269024
14 Ace Marcus Hoelgaard Christensen $ 2161559
15 Danil Skutin $ 1209725
16 SabeRLight- Jonáš Volek $ 747078
17 Ye Minghao $ 171998
18 No Info $ 1213
19 Illya Mulyarchuk $ 5732215
20 Vladimir Minenko $ 2038895
21 Egor Grigorenko $ 1152098
22 Nisha Michał Jankowski $ 3765058
23 Chen Yinan $ 650911
24 Wisper Adrian Cespedes Dobles $ 752410
25 Weerapat Jantanet $ 32181
26 Magomed Khalilov $ 5732924
27 Yuma Yuma Langlet $ 169173
28 Alexander Khertek $ 4526207
29 Lin Jing $ 1557896
30 Thanaporn Udomphonampai $ 166961
31 Dai Junbo $ 22366
32 ropz Robin Kool $ 1322738
33 ZywOo Mathieu Herbaut $ 1136148
34 Lee Jin-woo $ 6309
35 Kim Hae-chan $ 103254
36 Vladyslav Nevykhozhyi $ 28813
37 Quinn Callahan $ 1978280
38 Sumail Syed Sumail Hassan $ 4075839
39 Kurtis Bond $ 276308
40 Alan Gallyamov $ 287183
41 Xiao Yuhang $ 38382
42 Fexx Christopher Wheddon $ 201182
43 bzm Bozhidar Bogdanov $ 815147
44 Vitalii Shaida $ 29750
45 Senzu Munkhbold Azbayar $ 106713
46 Dmitrii Dorokhin $ 908673
47 Fu Shengao $ 692
48 skiter Oliver Lepko $ 2932986
49 33 Neta Shapira $ 3493294
50 Crystallis Remco Arets $ 957138

RECENT TOURNAMENTS

Date Event Prize Pool Game
2028-11-20 Major Winter 2028 $ 1250000 No Info
2028-10-03 FPG #13 No Info No Info
2028-07-13 FPG #12 No Info No Info
2028-05-29 Major Summer 2028 $ 1250000 No Info
2028-04-25 FPG #11 No Info No Info
2028-02-09 FPG #10 No Info No Info
2027-11-22 Major Winter 2027 $ 1250000 No Info
2027-11-10 BLAST Rivals 2027 No Info No Info
2027-10-21 FPG #9 No Info No Info
2027-10-07 BLAST Open 2027 Fall No Info No Info
2027-08-31 BLAST Bounty 2027 Summer No Info No Info
2027-08-18 FPG #8 No Info No Info
2027-07-13 FPG #7 No Info No Info
2027-05-31 Major Summer 2027 $ 1250000 No Info
2027-05-12 BLAST Open 2027 Summer No Info No Info
2027-04-15 FPG #6 No Info No Info
2027-04-13 PGL April 2027 No Info No Info
2027-03-17 BLAST Open 2027 Spring No Info No Info
2027-03-16 PGL March 2027 No Info No Info
2027-02-08 PGL February 2027 No Info No Info
2027-01-13 PGL Krakow 2027 No Info No Info
2027-01-12 BLAST Bounty 2027 Winter No Info No Info
2026-11-30 Major Winter 2026 $ 1250000 No Info
2026-11-17 BLAST Slam #9 $ 1000000 No Info
2026-11-16 Compass UAE 2026 $ 600000 No Info

Everything You Need to Know about eSports

ESports has been around for some time now, and it’s known as the battle between video game players. Usually, there will be a number of players participating in eSports, engaging in multiplayer video game fights, either in teams or as individual players. The matches take place between professional players most of the time. It was only later that the industry gained traction, though, when live streaming the competitions boosted the popularity even more.

The most popular eSports games that people can get into are Dota, Overwatch, StarCraft, League of Legends, Counter-Strike, and many others. In addition, there are a series of events surrounding each game, with competitions between players and big money prizes. An important thing that brings so much money to eSports tournaments is eSports gambling.

How ESports Were Born

ESports has its roots in the 1970s when Stanford University decided to host a game competition.  The game used was Spacewar, and a number of students have participated in the contest back in October 1972. The prize for the competition was a Rolling Stone subscription for a whole year. But after this, the eSports industry started to slowly evolve.

In 1980, Atari held the Space Invaders Championship, which was one of the largest video game events in the earlier times. Over 10,000 people have participated in the competition. This is what made competitive gaming a thing.

The Growth

Although it all started in the 1970s, when the best player was decided based on score, it wasn’t until 1991 when actual competitions between two gamers have gained popularity. Street Fighter II was actually relying on true competitions between two players who had to fight to decide who the best is out of the two.

As a result of the popularity of face-to-face confrontation games, the Evolution Championship Series has been established in 1996. But many other tournaments have taken place in the 1990s, such as the World Game Championships held by Blockbuster Video, or the Nintendo World Championships. And as internet connectivity was spreading and becoming more common in the 1990s, it had a positive effect on the eSports industry.

Once the 2000s started, electronic sports have been continuously evolving, with the number of people playing or watching the games increasing. Since there was a financial crisis in Asia in 1997, people without a job wanted something to do to pass the time, so they turned to video games. The Korean eSports Association was then established in 2000.

But there was an even bigger growth in popularity for eSports due to the fact that more people started watching professional eSport competitions and prizes have gotten bigger. This period saw a lot of new tournaments, such as the Intel Extreme Masters or Major League Gaming.

Popular eSports Games

With the rise of eSports, more and more games have gained more fans, either among professional gamers or non-professional ones. Many games have been loved over the years, but from the 2010s until now, there’s a list of games that continue to prosper. Nowadays, you hear people who play eSports talk about the same games. They are often League of Legends, Smite, Counter-Strike: Global Offensive, Overwatch, Hearthstone, StarCraft II, Heroes of the Storm, and many others.

Sport Classification

There’s a lot of confusion around whether eSports can be classified as sports or not. Many people think that electronic sports are deserving of the “sports” title, mostly due to the popularity and the timing, execution, and planning that it requires.

But there are also those who laugh at the thought of electronic sports being classified as sports. Sports require physical effort and special playing areas usually, something that professional eSports don’t possess, not even sports eSports. So, some consider video games a mind sport instead.

But despite this thing, eSports were considered a real sport starting from 2003, in China, because the government thought it’s essential in training the body. Today, people who are into eSports also qualify as professional gamers. Starting with 2019, playing eSports was considered an official profession. This is why many eSports fans have registered themselves as professional gamers.

Aside from China, other countries such as Turkey and Canada started giving player licenses or visas to professional players in the game industry.

ESports Tournaments

Tournaments are commonly held to entertain eSports fans and give eSports professional players something to look forward to. Basically, there are multiple stages in a tournament, with teams going against each other until they are eliminated and one of them wins. In general, these events are physical ones, with real live audiences. Officials or referees are also there in order to monitor players and prevent cheating.

Money is being generally offered at the end of the tournament. The big winner takes the biggest prize home, but some events are also offering smaller money prizes to teams situated in other places. Also, the tournament can either be the entire event, or just part of a bigger one, like in the Dreamhack situation.

Some popular eSports tournaments include the North American Major League Gaming, the Fortnite World Cup, and the Electronic Sports World Cup.

Popular Players and Teams

In all tournaments, people have the chance to see their favorite players and teams in action, showing their hard work and trying to win the big prize. There are various teams consisting of professionals that participate in eSport tournaments on various video games. Some famous teams are Natus Vincere, Fnatic, Cloud9, Evil Geniuses, Counter Logic Gaming, Mineski, and FazeClan.

Gambling

One thing that helps the eSports industry a lot is gambling. As it’s possible to do live streaming of the tournaments, a lot of fans want to try their chance to win some money through betting. For those into e-Sports, eSports gambling is one of the most entertaining teams. Their cash is also supporting the teams and the tournaments, making the betting community a key piece for any eSport organization that wants to maintain the events.

Overall, eSports are a huge thing and can be expected to grow even more in the following years.